Level | 4th Level | Casting Time | 1 action | Range | 10m |
---|---|---|---|---|---|
AoE | Multi (?×) | Duration | Concentration, up to 1 minute | ||
School | Shadow | Components | V, S | ||
Classes | Trickster, White Mage* |
You addle the coordination of creatures around you, causing them to move under your command.
Select any number of creatures within range whom you can see and who can hear you. A target is immune to this spell if they can't be Charmed. All targets must succeed on a Wisdom saving throw or else be affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can repeat the saving throw to try to end the effect. A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.